Insurgency is a tactical multiplayer video game developed and released by New World Interactive on January 22, 2014. The game runs on Source Engine, and it was released for Windows, MacOS, e Linux.
The game received positive reviews from game critics and its players for its realism, harsh difficulty, mod support, sound design, and gameplay.
Insurgency has a total of 14 game modes: nine of those are online game modes, and five are co-op.
Online game modes
- Push: The attacking team must capture three territorial objectives in sequential order. More reinforcements are made available for every objective captured, and more time is given to capture the next objective. The defenders must protect the objectives from the attackers. If the attackers can capture all three objectives, they must find and destroy the cache. At this point, the defenders only have one life to fend off the attackers. The game ends when either team runs out of reinforcements and players or time.
- Firefight: Both teams must battle each other to capture all three territorial objectives. Each player only has one life and can only respawn after their team has captured an objective. A team wins when either the entire other team is eliminated, or all three objectives are captured.
- Skirmish: Like Firefight, there are three territorial objectives that both teams have to capture. Each team also has a cache to protect. If the caches of both teams are destroyed, the game will be played like Firefight. To win, the cache must be destroyed and all three objectives captured.
- Occupy: Each team has a certain number of reinforcement waves. There is one central territorial objective that the teams have to the capture. The team that is in possession of the objective will be given infinite reinforcement waves. The game is won when the other team has run out of reinforcement waves, and do not have any players remaining.
- Ambush: One team has a VIP that they must escort to an end location, whilst the other team must stop the convoy from reaching their end destination. The game ends when the VIP reaches his or her destination or when the VIP is killed.
- Strike: The attacking team must destroy the three caches of the defending team. For every cache, the attacking team destroys, time and additional reinforcements are rewarded. The game ends when the attacking team runs out of reinforcements and players, or when all three caches are destroyed.
- Infiltrate: Each team must capture and return the enemy's intel back to their base. Reinforcements are only rewarded when the enemy intel is captured, or when the enemy with the intel belonging to the player's team is eliminated. (This game mode has since been discontinued)
- Flashpoint: Each team receives two caches with one neutral territorial objective. The game ends when the opposing team's caches are destroyed, and the entire territory is captured. (This game mode has since been discontinued)
- Elimination: The attacking team must destroy one of two caches belonging to the defending team. Each player only has one life. The game ends when one of the caches is destroyed, or when the entire attacking team is eliminated.
Co-op game modes:
- Checkpoint: Players are grouped into one team and must complete mission-based objectives against AI. Every completed objective will grant fallen players another life.
- Hunt: Players are grouped into one team and must eliminate the entire group of AI insurgents. Each player only has one life. The game ends when all insurgents are killed and the weapons cache is destroyed.
- Survival: Players play as insurgents who must take on increasingly difficult waves of security forces. Each successful wave grants players extra supply points to purchase ber weapons and modifications. Any dead players will also be revived at the end of each wave.
- Outpost: Players are grouped into one team and must protect their weapons cache from opposing forces. Every wave that is successfully defended will grant the players reinforcements.
- Conquer: Players must capture objectives and defend them from opposing forces. Destroying opposing caches will reduce the number of opposing forces.