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Insurgency Server Hosting

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Insurgency

Insurgency is a tactical multiplayer video game developed and released by New World Interactive on January 22, 2014. The game runs on Source Engine, and it was released for Windows, MacOS, e Linux.

The game received positive reviews from game critics and its players for its realism, harsh difficulty, mod support, sound design, and gameplay.

Insurgency has a total of 14 game modes: nine of those are online game modes, and five are co-op.

Online game modes

  • Push: The attacking team must capture three territorial objectives in sequential order. More reinforcements are made available for every objective captured, and more time is given to capture the next objective. The defenders must protect the objectives from the attackers. If the attackers can capture all three objectives, they must find and destroy the cache. At this point, the defenders only have one life to fend off the attackers. The game ends when either team runs out of reinforcements and players or time.
  • Firefight: Both teams must battle each other to capture all three territorial objectives. Each player only has one life and can only respawn after their team has captured an objective. A team wins when either the entire other team is eliminated, or all three objectives are captured.
  • Skirmish: Like Firefight, there are three territorial objectives that both teams have to capture. Each team also has a cache to protect. If the caches of both teams are destroyed, the game will be played like Firefight. To win, the cache must be destroyed and all three objectives captured.
  • Occupy: Each team has a certain number of reinforcement waves. There is one central territorial objective that the teams have to the capture. The team that is in possession of the objective will be given infinite reinforcement waves. The game is won when the other team has run out of reinforcement waves, and do not have any players remaining.
  • Ambush: One team has a VIP that they must escort to an end location, whilst the other team must stop the convoy from reaching their end destination. The game ends when the VIP reaches his or her destination or when the VIP is killed.
  • Strike: The attacking team must destroy the three caches of the defending team. For every cache, the attacking team destroys, time and additional reinforcements are rewarded. The game ends when the attacking team runs out of reinforcements and players, or when all three caches are destroyed.
  • Infiltrate: Each team must capture and return the enemy's intel back to their base. Reinforcements are only rewarded when the enemy intel is captured, or when the enemy with the intel belonging to the player's team is eliminated. (This game mode has since been discontinued)
  • Flashpoint: Each team receives two caches with one neutral territorial objective. The game ends when the opposing team's caches are destroyed, and the entire territory is captured. (This game mode has since been discontinued)
  • Elimination: The attacking team must destroy one of two caches belonging to the defending team. Each player only has one life. The game ends when one of the caches is destroyed, or when the entire attacking team is eliminated.
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Co-op game modes:

  • Checkpoint: Players are grouped into one team and must complete mission-based objectives against AI. Every completed objective will grant fallen players another life.
  • Hunt: Players are grouped into one team and must eliminate the entire group of AI insurgents. Each player only has one life. The game ends when all insurgents are killed and the weapons cache is destroyed.
  • Survival: Players play as insurgents who must take on increasingly difficult waves of security forces. Each successful wave grants players extra supply points to purchase ber weapons and modifications. Any dead players will also be revived at the end of each wave.
  • Outpost: Players are grouped into one team and must protect their weapons cache from opposing forces. Every wave that is successfully defended will grant the players reinforcements.
  • Conquer: Players must capture objectives and defend them from opposing forces. Destroying opposing caches will reduce the number of opposing forces.

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Insurgency Hosting Features
Offsite Backups
Offsite Backups

All our game servers are hosted on NVMe SSDs for ultra-fast loading times. SSDs are known to have extremely high I/O.

5 Days Money Back
5 Days Money Back

We provide a 5-day money back guarantee on any of our products. If you are not satisfied within the first 5 days of your purchase, you can request a full refund!

Free MySQL Database
Free MySQL Database

We provide a free MySQL database with every single server so that you can install any mod you want.

Free Sub-Domain
Free Sub-Domain

Having to write down IPs can be annoying, which is why we provide free sub-domains to all of our customers.

Free DDoS Protection
Free DDoS Protection

All our services are protected against DDoS attacks up to 400 Gbps

Powerful Processors
Powerful Processors

We host our game servers exclusively on i9 9900k 5Ghz processors. This gives truly unparalleled quality and performance.

24/7/365 Tech Support
24/7/365 Tech Support

Talk with a real human via livechat or support ticket, available all day, every day.

NVMe SSD Storage
NVMe SSD Storage

All our game servers are hosted on NVMe SSDs for ultra-fast loading times. SSDs are known to have extremely high I/O.

A game server near your community.

Our DDoS protected network provides our customers with low latency and 99.9% uptime.
Redundant power, in-case of a power outage, advanced generators that switch on as soon as they detect a power outage

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